So lets starts with the weakest part of the game – the UI. Its a very complete UI, with a ton of information and functionality that is available everywhere. But even so it always feels very clunky, and actions other games take time and effort to polish so the user has the smoothest experience are left very cut and dry in the title with many extra mouse clicks needed to performs actions that don’t really need it.
The same applies to things like the Editor, which is GREAT, but also very hard to use with names and UI elements being cobbled together with less care than almost any I’ve seen.
But, having said that the extensive Campaigns, campaign maps, editor and levels are very cool. Diverse gameplay scenarios are played out and the game offers a very cool take on digitizing the warhammer tabletop experience. With smart and methodical play being rewarded and studying your opponent and your unit compositions being paramount for success.
Animation and Art quality wise the game is a mixed bag, with the various models looking fantastic and pretty detailed, but the various movement, attack and death animations being hilariously stilted. the units look like they belong… until they start to move and feel like cheap imitations of mighty armies.
The turn based A-Sync multiplayer is a amazing addition as always and allows for methodical play and the AI is quite well put together.
In about 30 hours of play I’ve spend every match learning something new, from Armour VS weapons, movement compositions, flanking and harrying and so on – the gameplay is rich and rewarding, because in the immortal words of the A-TEAM… “I Love it when a plan comes together”. To bad the UI makes you want to torch the building the plan is being made in.
Great if you enjoy slow paced tactical turn based strategy, but offers little else beyond that.