Conan Exiles has a solid start in the early access system, but still has massive work left in it.
Visually the game has a very nice art-style that fits thematically immensely well with the settings, but the developers have also created a lush and diverse environment – even when the basic premises seems to be “Sand, Sand everywhere”.
Sadly the animations leave quite a bit of room for improvement with there being some missing animations, some floaty transitions and quite a few weird movement / physics bugs.
Crafting and exploration are the games main draws, and those two elements are very well fleshed out – with a good balance between “Survival” and sandbox fun, the game has a slew of interesting progression tiers tied into its crafting mechanics that allows for a very fluid expansion of your hovel, house and homestead.
The drawback is that the combat is non-existent in terms of development time. You can swing a sword and shoot a bow and there it ends, Dodge is buggy, movement is fiddly, animations are clunky, blocking is buggy and there is no depth to combat in any shape. Also the monster and NPC Ai is very weak overall and needs massive work.
All in all, Conan exiles has the solid foundation for a great multiplayer experience if you enjoy cooperative building and exploring, and lacks the depth if you enjoy PvP.
Servers can be hosted by players with an extensive set of rules and options, and while the admin tools are very “alpha”, they are also reasonably robust and allow on the fly rule-changes and customization from Food & Hunger requirements all the way to day/night cycle times. Pretty good.
Depending on your gameplay goals, PvE or PvP the game is worth your time in many scenarios…. but not all.