Amazing gameplay pacing and non linear design shine in the limelight, where horror seems to take a backseat. But shotgunning…. anything… in the face will never get old.
There is one big thing i just simply need to yell about from every tower, and that is Preys excellent level and world design. Because if there is one specific list in the big list of things prey does well, that puts it head and shoulders above all others, is the world design.
The interconnected, well paced and well designed rooms and areas all have multitudes of methods of entry / exit, have various ways to unlock and gain access to and have no worry on making sure you might need to wait a while before getting access to a specific room or location if you don’t have the skills or the sneak-about-a-magic to figure out secret passages.
While all the same letting the world respond to your character progression and build path with new and interesting story and mechanical changes – simply excellent.
Combat while definitely not the biggest focus of the title is still competently put together, and while I never feel like i’m a lonely little man / woman fighting a daemonic alien horde, its also not like i’m the doom slayer on a rampage. It has a solid balance and good set of mechanical features to feed that enjoyment.
Where the game loses points is in the sound department, as I feel the music and issues related to it, such as overly eager dramatic overtures while i’m standing in a office reading an email terminal make you lose track of tension and buildup and often feels out of place.
another, albeit minor, issue is the inventory management in the early to mid stages of the game, where more time i s spent sorting your bags for the endless “keep or trash” questions until you can upgrade your suit to allow for more inventory space.
Oh, and it runs at a smooth, shiny 100+ FPS at (nearly) all times.
All in all. Prey is an excellent non-linear mystery and action title and hits almost every mark it aims for, and those it misses, it still doesn’t completely mess up on, tied into a well optimized and mostly complete package. Great Game.