Mirage: Arcane Warfare is one of those games where I wish it all the best, enjoyed it immensely… and tell people to hold off buying it.
Breaking this down in 3 parts the game can be summed up as excellent combat, that falls a step short of amazing, excellent graphics that fall a step short of amazing, and shitty matchmaking that drags it down a few notches.
So in terms of combat the developers haven’t moved to far away from their roots in Chivalry – aim combat with variable attacks, and each weapon/character having their own set of parameters in terms of speed, damage, attack arch, reach etc… but this time around they added magical abilities to throw some chaos into the mix.
this all combines in a much more visceral and fast paced experience than their previous title – it allows for more surprises and gameplay tactics and based on the mode, it allows for pretty cool exploding bodies everywhere.
Parry though feels like the odd horse out, with being less of a tactical and more of a “just press this button and trade parries” deal.
Graphically the game does telegraph and communicate things very well, level design (great) aside it does all start to feel samey, even with the Arabia nights kind of style the game has. this is because half the levels are some variant of “tiled castle / bathing house / thing” and the other half are mixed of brown rock/buildings. It Looks pretty, but outside of paying attention to “oh, this is that one with 3 choke points”, it all blends together.
lastly… the matchmaking. Its bad. In fact, its nearly non-existent. Part of this is the lack of a ranked more, or quick match mode or anything of the sort, meaning that when you do get a game (as the number of players is VERY low), you can and will end up with players that have a MUCH higher skill level than you do, and proceed to get dismembered nine ways to the grave.
And this last one is the big point… No players in a multiplayer game is a hard thing to tell people to go out and buy. Its a great game, but finding an actual game to play is a chore in and of itself so keep that in mind.