I love Stellaris… a LOT. But even with all the good things this expansion brings, it has also created new problems that lower the value of this expansion in terms of enjoyment quite a bit for me.
Gameplay wise though there are a lot of good things to look at and even more interesting things to dive into. Its not without flaws, even taking aside the performance issues and bugs, but it has certainly opened up new gameplay modes.
The biggest problem I have is with the changes to population management. Previously you could assign and move around population quite easily to accommodate your needs for resources, but with the changes and priority system this no longer works and it causes needless annoyances when trying to manage your resource generation. Another item that lowers my enjoyment of the title is the empire cap / expansion penalty, where the threshold is set way to low for my personal enjoyment and stifles expansive empires heavily.
That said, the changes to planets & planet progression in terms of districts, buildings and other changes as well as the changes to rare resources, the addition of new resources and the way they are generated is a welcome changes creating more economic depth.
This depth comes to great fruition when looking at the global marketplace the trade routes as well as trade contracts. This new layer of gameplay allows for smart economy gameplay with some really interesting dynamics between empires and how to deal with rare resources and resource generation, so that even smaller empires can have access to truly rare resources can hold their own for quite a while.
Overal, were it not for the performance issues and bugs this would be an easy recommendation, but with them i’d hold off for now until those are fixed.
when they ARE fixed? Dive right on in full force.